Aurora 0.5b by Phoenix

Aurora 0.5b Released!



End of January we gave you a preview of features to come for Aurora 0.5b. We've all been pretty busy, but managed to get it done.
Aurora 0.5b implements the following new features:

  • ConnectX
  • Content search
  • Quick Views


ConnectX

ConnectX support is back (dll not included). You can once again load your games over the network through an SMB share.



Known Issue: Some network setups might cause long wait times (1 or 2 min.) when initialising ConnectX after cold boot or connection loss.
This can result in one or more of the following issues:

  • Games on a ConnectX path will not be available until ConnectX is initialised;
  • Filemanager will not show ConnectX path until ConnectX is initialised;
  • The launch DVD button is disabled until ConnectX is initialised;
  • Launching any title before ConnectX is fully loaded will wait on the last part of the progress bar until ConnectX is initialised;
  • Other unexpected wait times (they will feel like freezes, but after the ConnectX is initialised, Aurora will continue as normal).

Please report these issues on our forums on RMS with as much information as possible.


Content search

Pressing X on CoverFlow will show the Browse window, in which you can search for titles by pressing X again.
The search results will be reflected on the CoverFlow view as well, until cleared in the Browse window.




Quick Views

Our biggest addition to this release is Quick Views. We know some of you have been asking to bring back the tabs from Freestyle 3,
however since the first releases of Aurora we've had our own ideas of how to combine multiple filters and sort orders into one view,
allowing for a tabs like feature, that would be fully customizable.
Due to the magnitude of the changes needed for this feature, it has taken us a few releases to actually implement it, but it is here today, in 0.5b.

A Quick View consists of an icon, a name, some filters and operators, and a sort order. On the main screen RB and LB will switch Quick Views.



We have added a few predefined Quick Views and icons for your convenience. These can be editted or removed (all except for 'Show All').
The order of the Quick View list can be changed, and a default can be set. The default will be used when Aurora starts.




Changelog

  • (Updated) Localization to use positional parameters
  • (Updated) FTP Server class to support new FTP functionality ( SITE REVISION and SITE INITIATESCAN )
  • (Fixed) Skin Glitch in the Saved Game Scene by double tapping (A) button too fast
  • (Updated) Read Access permissions on debug.log
  • (Added) Named Content items in file manager
  • (Fixed) Crash when selecting Title Update Device
  • (Updated) Emulator Launch Data to use 64 byte file names instead of 40 byte
  • (Fixed) Launching Kinect Games from Aurora causing black screen
  • (Added) FileExists function to the FileSystem LUA Library
  • (Added) AddFunction method to the Lua Virtual Machine allowing dynamically created functions to become available when called
  • (Updated) Wallpaper Shader to use a dyanamically generated noise texture – fixes black lines when overscan is set
  • (Updated) Game Content Manager to use new Session variables instead of user locked filter settings
  • (Fixed) Issue where GameData would not delete when deleting a scan path
  • (Fixed) Issue where deleting a scan path will delete content items from the database in other scan paths under certain conditions
  • (Updated) Content Manager to pull date first from MarketplaceXML in the event it's missing from OfferXML with release date validation
  • (Fixed) Save game dialog allowing you delete when you shouldnt be able to
  • (Updated) Strings to remove double space after punctuation
  • (Fixed) Issue where scan would happen right after editing a scan path- and then ask to reboot while scan is occurring.
  • (Update) Content Callback to use a priority queue with FIFO processing to allow certain messages higher priority
  • (Added) New PluginManager class to support more plugin information in the future
  • (Added) Ability to search using the quick browse dialog. Supports string matching and pattern matching.
  • (Changed) Quick Browse button to Browse in Aurora_Main.xur
  • (Swapped) Toggle Favorite and Search buttons in Browser
  • (Updated) Browser to show solid (X) when search filter is active
  • (Added) Quick View system including configurators and selectors
  • (Added) ConnectX Settings Framework
  • (Updated) Loading process to load DLLs faster
  • (Fixed) Issue where NXE Installed games will not filtered as correctly as an Xbox 360 game
  • (Added) An Easter Egg for fun times
  • (Updated) NTP to use sendto instead of send- hopefully resulting in a more reliable direct connection
  • (Added) Additional status settings, including option for displaying quick view
  • (Updated) Theme Settings & Filter/Sort Settings to utilize new TextField XUI object
  • (Removed) ShowIdleStatus setting
  • (Added) IdleStatus setting
  • (Added) Support for Interlaced PNG images in the asset extractor (fixes some game icons)
  • (Updated) DashLaunch display text to be "Dashlaunch" instead of "Dash Launch"
  • (Updated) Virtual Path subtitle to have caption "Virtual Path" to distinguish it from the Path subtitle
  • (Fixed) Message box issue in Saved Game Scene
  • (Added) Some loading log messages to plugin loading
  • (Added) ConnectX Filters and Added "Hide ConnectX" filter
  • (Fixed) Livestrong issue with resuming asset downloads
  • (Fixed) Download missing assets bug
  • (Fixed) Focus Loss Issue when deleting items from the GameContent List
  • (Fixed) Download Missing Asset bug when cover json is valid, but empty
  • (Updated) NameFilter to use proper name "NameFilter"
  • (Added) Skin Animation setting to Skin settings
  • (Updated) Xbox360 Executable to properly rule out title dlls when determining if a game is a title
  • (Fixed) Issue with icon not showing up correctly for launch able games
  • (Fixed) Skin Animation issue for default skin
  • (Fixed) Fixed launching from root of a device
  • (Updated) Skin Meta to point to new site


Supported Languages

  • English – Default Language
  • German – Translated by Nachtgarm
  • French – Translated by Nord Sud Team
  • Spanish – Translated by Gromber
  • Italian – Translated by MatteIta
  • Portuguese – Translated by SpkLeader
  • Polish – Translated by Przemyslaw Kolodziejczyk
  • Swedish – Translated by Sopor
  • Turkish – Translated by Bomlife
  • Dutch – Translated by Mattie
  • Simplified Chinese – Translated by Zesty
  • Traditional Chinese – Translated by Zesty


Thanks

Thank you all for helping us test our new dash replacement and we look forward to bringing you even more functionality in the future.
Special thanks goes to SpkLeader, Swizzy, Trajik, cOz, JPizzle, Blackwolf and Biohazard for their behind the scenes involvement and assistance in testing and preparing this package.


Support

Please post bugs in the support forum, or check out #RealModScene on Efnet for support.


Version numbers

0.5b r1025 Binaries
0.5b r1025 Skin
3.0b r801 Freestyle Plugin


Download

Aurora 0.5b – Release Package.rar
MD5: 72EECA25FA42E62899A636739D196D7D

Note: This update is available via the Auto Updater in Aurora.

AURORA 0.4B – RELEASED!

Now THIS is nice!

Phoenix has released version 0.4b of Aurora, check it out: Aurora info and download.

Very nice guys, very nice indeed – courtesy of TheRealModScene

XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support

e8oj9y.jpg

16767 anyone? The latest builds of XeBuild by Team xeBuild, XeBuild GUI by Swizzy and DashLaunch by c0z have been released with support for the latest update by Microsoft.

Click below to download these great releases.

XeBuild 3.13

XeBuild GUI 2.094

DashLaunch 3.13

Thanks to TheRealModScene

 

CR4 XL – The Reviews Are In

We will let the users do the talking…..

CR4 XL is the perfect solution, only 5 wires, only 1 post this CR4XL is balls quick! Definately worth the wait. My only critcism is that there is no challenge. So if you are looking for a challenge, maybe this isn't the chip for you – Taijigamer2

Falcons on RGH2+ work just fine I have already done two Falcons with RGH2+ and got them down to instaboots consistently! – ChaseResolute

Received my 1st CR4 XL today and just finished installing it and well what can i say instaboot. I used the v3 QSB and the v3 post QSB. One pulse and up to dash, awesome – tomma66

Well straight out of the box this console booted straight up with just all the standard settings, without any messing i would say pretty damn impressive. Jeez this is easy, no messing about much here !!!! Played with caps to get more consistancy and have settled on a 22pf and all is great, very impressed with CR4 – Utmad

Fantastic very easy to install and perfect the boot times on Corona 1,1,1,1,1,2,1,1,1,1,1 – daman10

This is by far the best chip on the market i needed no tweeking to get a near on instaboot 100% of the time r-jtag+ cr4 xl jasper. this is the chip i know i will be using for all of my future installs – scott1503

This console has had several diff chips (CR3, RGX, Proto v2, Sqt 2.0) in it because I was trying to find something that Would boot fast and consistent. I spent alot of time tuning the different chips and it would boot great one time and the next would be awful. I finally put the RGX back into it and was just going to deal with it because it seemed to boot the best. But then TX announced the CR4. This chip is Amazing & Boots Fast, if you have a stubborn console this is the one to get. Thx TX!! Rater Results: 1, 1, 2, 1, 1, 1, 1, 1,1, 2, 1 – morinzo

This thing is f***in awesome and I dont wanna give this box back to the customer. THIS is how a Rjtag+ install should boot when you are done. It's the titties – XDK

Ok the history of this console is a ruff one. It has always been an extremly stubborn corona. Its had a cr3, rgx, and a proto in it at one time and although it booted nicely with a ton of tweaking its booting was pretty speratic. At times it would glitch really well and then out of nowhere it would be off the wall. Until i put a cr4 in it of course :-D Im getting all 1s 99% of the time and a 2 very rarely. It really is crazy how good this chip is. Nice work TX! – jligg

Update to previous review: So i got bored and decided to spend some time tweaking to really see what this thing can do. I moved the postbit jumper to the center and changed to a 10pf cap..I have been booting it constantly for 2 days and all instant glitch..couldnt get a 2 if i tried! Amazing chip this is – jligg

I am very impressed with the performance of the CR4. This console doesn't have the best boot times right now but I am pretty sure if I stop being such a lazy ass I can get instant boots out of it – steveo1978

After so much trouble with the Trinity…finally a success install…awesome products from TEAM X…woOt woOt… – butowood

By far the easiest install of all the high end glitch mods xecuter has come up with.you guys should be very proud of this thing.it was def worth the loooong wait! have done 2 trinitys so far today,both with excellent results. I may even make this the only chip i offer to install anymore. It's really too universal not to right? pretty much just used basic settings, really felt no need to rater it, as it boots 1-2 cycles (1 more often than 2). rater? wtf needs that? – nofeloniesyet

I have not fine tuned this at all yet. I will hook up rater tomorrow to test more. But for a RGH2+ Falcon I am pretty happy with the results. It's 1 -2 glitch's everytime – metalfan

This was by far the easiest console I have ever done. The only thing I changed from the original guide was the postbit jumper. I get instant boots nearly 90% of the time and sometimes 2 glitches. The CR4 kicks ass! – NateMods

I finally got my CR4 and installed it in a 4GB Corona V2. It boots in 1-2 cycles. Thank you TX for a great chip, it certainly doesn't disappoint! – jdoe91011

I had to use 1,8 and I'm getting 1,1,1,1,2 rater times. So far really liking this new CR4 – kordris

This thing (cr4 xl) should be called CR FLASH. Because its the fastest thing alive!Its fast all around. fast and easy to install and fast glitching! A++ to everybody involved. Thank you!!!!!!!!!! – playingmax

Didn't want to mess with the ppl bypass, so decided to do a rgh2+ install – Jasper 512Mb INSTABOOT !! – lenselijer

Demon install was really straightforward and the cr4 xl works out of the box, this was the first console i have ever RGH'd and i have to thank mr johnny guns for his tutorials – ins0mniac

So far this console is booting up on the FIRST GLITCH EVERY TIME. I have not used rater, as I see no need to tune this any further. It just doesn't get any better than this! – Game_Over

This system Performed terribly even with CR3 Pro and hours to tweaking so we waited for the CR4. Wow was it worth the wait 95% 1st Glitch 5% 2nd – Dracothic

This is my first install and very happy with the chip. Instant boot times, tested with Rater. QSB is also very handy – lenselijer

It's not just that it's the fastest out there, it will boot stubborn hard to glitch consoles that no other device can, with absolute rock solid stability. We also haven't finished yet…..

Dash Launch 3.12 Released

A new version of Dash Launch has been released to allow support for 360 kernel version 16747

This version also includes some additions and bug fixes.

Xbox-Scene

ChangeLog

V3.12

  • default behaviour of live block is now to use strong block rules (at least until ini is loaded)
  • fix compatibility issues with dashes created before AP25 was deployed (spoof the AP functions on older versions)
  • limit fakelive/autofake to 14717+ kernels
  • add export so plugins can find out where they were loaded from during dllMain() (it's volatile, copy it in Main() if you need it!)
  • update 16547 patches to delay network bringup in xam until launch.xex loads
  • add trinity internal usb to hddkeepalive (for those that have a usb hdd hooked up there)
  • add 16747

Known Issues:

- *** WARNING ***One of the testers observed a console reaching out to live despite liveblock only when fakelive or autofake was enabled. If you intend a keyvault to not get banned, do not use it on a glitch/jtag machine!

  • Autologin pop-up blob does not display properly… live with it.

Currently the project is missing the following supported translations:

  • Japanese, Korean, Chinese Simplified, Chinese traditional

Currently supplied translations:

  • English, French, Portuguese, Russian, Spanish, German, Italian, Polish

The skin pack includes the sources used to skin dash launch as well as the string files if anyone wishes to create a translation to one of the above languages (including English, as I know my explanations are not always easy to understand.) Also included is a c# based editor for the string files to assist in translation.

External fonts, background image and skins may be used by this, simply place skin.xzp and/or font.ttf and/or background.png (1020×720) beside default.xex. If neither location has a font file supplied the system font on flash will be used.

Overview

  • It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid
  • Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
  • At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so
  • Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes.
  • Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - as of 2.22 the first 32bit value must instead be the version of the kernel the patches apply to - with the included patch set,
  • launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together

News-Source: Dash Launch 3.12 Released (via) 360Crunch

Multiplayer and Party Updates for Xbox One Coming in March

I have been given some inside information that the update is coming on March 4th so I guess we will wait and see :)

Since we first launched Xbox One, we have been thrilled to see our fans spending millions of hours on Xbox Live. Your enthusiasm reinforces our commitment to making Xbox One and Xbox Live the best place for gamers and entertainment fans.This week marks a big week for Xbox One as we will start to roll out our first product update for Xbox One. As previously shared, this update offers many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time. This is step one on our journey and commitment to deliver continuous innovation to Xbox One customers.

Xbox One is a platform designed to offer the best games and entertainment experience and we are committed to delivering more and more features to our customers.  While we’re thrilled to launch the February update this week, we’re already looking ahead to March. We’ve prided ourselves on having the best multiplayer service for Xbox 360 and we’ve listened to your feedback about the features you want to see on Xbox One and Xbox Live. We’ve heard your feedback and the team has been working overtime to deliver updates that will significantly improve the multiplayer and party experience on Xbox One.  Here are more details on what’s coming for parties and multiplayer in March:

  • Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
  • Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
  • Chat with friends playing different games. Party chat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
  • We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
  • We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.

Our March Xbox One system update will start rolling out in early March. We’re excited to get these multiplayer and party improvements out in time for the March 11 launch of “Titanfall,” the highly anticipated team-based online multiplayer game.

The March update includes many more great features. The improvements to multiplayer and parties are just a few of the features that will be included, and we’ll continue to share more details in the days and weeks ahead, including in-depth videos so you’re all ready to take advantage of the new features in March. We’re lucky to have a passionate community that shares feedback. Thanks for helping us make Xbox One even better.

Xbox 360 Emulator Research Project "Xenia"

Ben Vanik has begun work on an Xbox 360 Emulator. Currently, it does nothing but some XEX print outs, but the immense amount of time and research put into this project is amazing and shows that 2014 will be a great year for 360 emulation.

If you have a GitHub account, you can star this REPO and watch as development progresses. Its open source, as you probably guessed. Whats even more interesting is that Ben's previous jobs include working at Google and Microsoft.

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google)- Ben Vanik

Find out more at Ben's Github: https://github.com/benvanik/xenia

Xbox One Media Remote shown

Price: $24.99

Leaked some days ago, the Xbox One Media Remote has been officially announced.

Xbox-Scene

Microsoft has just announced officially the Xbox One Media Remote with a price of $24.99 in the US.

According to Eurogamer:

"The remote lets you control video playback for Blu-ray movies and streaming video on Xbox One. The motion-activated backlit buttons illuminate as soon as you pick it up "allowing it to be used in the darkest of rooms while playing games, watching TV shows, movies and more", Microsoft said. It's out in early March.

It also includes dedicated Back and OneGuide buttons. The OneGuide button lets you access TV shows and movies through the Xbox program guide.

You can also use the media remote to control your TV/receiver power and volume through Kinect."

News-Source: Xbox One Media Remote shown (via) XboxOneCrunch

China selling FAKE CronusMAX devices

Be Warned! ControllerMAX (formerly CronusMAX) warns about some China dealers trying to sell fake CronusMAX devices. According to the guys over at ControllerMAX (formerly CronusMAX), some Chinese dealers are trying to sell old Cronus Device stock and passing them off as CronusMAX.

See original here:
China selling FAKE CronusMAX devices

NANDOne v0.02 released by tuxuser

Tuxuser has released a nice little app for reading the Xbox One NAND Dumps. We still have a long way to go but are moving in the right direction.

NANDOne v0.02
===========

Xbox One NAND Filesystem tool

Parses Xbox One Nanddumps for file-adresses and extracts the binary
files. As I only had two dumps to work with, it's probably not
universally compatible and contains bugs for sure :P

Enjoy!

Requirements
===========
* Python 2.7
* Xbox One eMMC NAND Dump

Actions
===========
info      Reads adresses from SFBX and GFCU Table and prints them
to screen

extract      Extracts the parsed entries from SFBX Table

sfbxscan   If the SFBX adress of your NAND isn't contained, scan
for the MAGIC/Header and append it to the list in the
python script

Usage
===========
Usage:
NANDOne.py [action] [dump]

Available Action:
sfbxscan      Scans for SFBX address
info      Prints the parsed entries
extract      Extracts nand content

Example:
NANDOne.py sfbxscan nanddump.bin

Source: http://libxenon.org/index.php?topic=427.0

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