Similar Threads

  1. J-Runner v0.2 Beta (Build 288) Released
    By BraveH43 in forum Xbox 360 Scene News
    Replies: 17
    Last Post: 28th August 13, 08:20
  2. New J-Runner v0.2 beta (Build 287)
    By Xecuter in forum Xbox 360 Scene News
    Replies: 21
    Last Post: 14th February 13, 15:33
  3. J-Runner v0.2 Beta Build 282 now available
    By News Bot in forum Team Xecuter News
    Replies: 0
    Last Post: 11th November 12, 17:00
  4. J-Runner 0.2 build 279 released
    By News Bot in forum Team Xecuter News
    Replies: 3
    Last Post: 19th August 12, 19:28
  5. X3 Bios Build 1835 Released (Beta)
    By Xecuter in forum Xecuter 3 Help & Support
    Replies: 19
    Last Post: 24th August 09, 16:25
Page 1 of 2 12 LastLast
Results 1 to 20 of 28
  1. #1

    Join Date
    Sep 2008
    Location
    Somewhere in the 'verse
    Posts
    1,534
    Skill Level
    Jungleflasher & J-Runner
    Thanks
    451
    Thanked 1,152 Times in 498 Posts

    J-Runner v0.2 Beta Build 275 Released

    Build 275

    • SMC config viewer
    • Extract files function now extracts all the required files for Fusion into output folder
    • Advertisement now opens in the user's specified browser and not Internet Explorer \o/ :P
    • Added another warning message when users are about to dump nand thus replacing an existing file
    • A checksum.md5 is now generated on compare, dunno why its needed but someone asked for it
    • Enhanced bad block handling, now not only it remaps blocks to create ecc but it writes them in the correct position as well
    • Lots of optimizations.

    for anyone that was wishing to try out the bad block handling on ECC (just for the fun of it)

    feel free to give it a try - let us know your results (check the log as its writing the ECC)

    Download Here
    Quote Originally Posted by Harbinger076
    this system everytime gives me bad blocks on reading/writing or trying to erase the 1-3 bad blocks in the first 50 range.. pain in my ass lul. It gives me an excuse to finally use my JR Programmer .. never was able to get it to glitch because of the blocks.
    Quote Originally Posted by Harbinger076 View Post
    Confirmed working on my end.. bad block @ 4c and @ 4b first 50 range that nand is now useful thanks guys..
    Last edited by BraveH43; 19th May 12 at 02:57.
    &

    What else is there ?

    "Make it idiot proof and someone will make a better idiot."

  2. #2

    Join Date
    Feb 2003
    Location
    California, USA
    Posts
    6,212
    Skill Level
    Modding, Gaming
    Thanks
    1,151
    Thanked 19,102 Times in 2,698 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    badass
    PLEASE READ THE FORUM RULES BEFORE POSTING HERE

  3. #3

    Join Date
    Apr 2011
    Location
    Fredericksburg, va
    Posts
    502
    Skill Level
    Flashing and fixing
    Thanks
    58
    Thanked 93 Times in 88 Posts
    Quote Originally Posted by Ubergeek View Post
    badass
    What he said


    This amazing message from the Great One was presented with an iPhone 4s using Tapatalk

  4. #4

    Join Date
    Nov 2011
    Location
    France
    Posts
    644
    Skill Level
    Xbox tamperer
    Thanks
    83
    Thanked 234 Times in 195 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Just keeps getting better. Thanks for all the work guys.


    Rep and Thanks and stuff would be cool as well!!

  5. #5

    Join Date
    Apr 2011
    Location
    B.o.Z. in the Netherlands
    Posts
    451
    Skill Level
    Flashing, JTAG, RGH, RROD fix and Reflow.
    Thanks
    291
    Thanked 107 Times in 77 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Great update.

    I really love J-Runner, before I used 360 Multibuilder. But with J-runner it is much faster and it will update automatically.

    Thanx.

  6. #6

    Join Date
    Jan 2012
    Location
    Derby - United Kingdom
    Posts
    577
    Skill Level
    Design
    Thanks
    142
    Thanked 113 Times in 91 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Excellent work
    Follow Me

  7. #7
    Full Member
    Join Date
    Feb 2012
    Posts
    33
    Skill Level
    solder
    Thanks
    29
    Thanked 2 Times in 2 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    great easy to use program. regular updates. what more could we ask for? great work

  8. #8

    Join Date
    Mar 2010
    Posts
    2,484
    Skill Level
    Supply of Monster Dildos
    Thanks
    143
    Thanked 1,302 Times in 731 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    What's enhanced about bad block handling ?

  9. #9

    Join Date
    Sep 2008
    Location
    Somewhere in the 'verse
    Posts
    1,534
    Skill Level
    Jungleflasher & J-Runner
    Thanks
    451
    Thanked 1,152 Times in 498 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    It previously only remapped the blocks in first 50 to create a valid ECC file, It can now write that file into correctly remapped locations! to enable the ECC to function correctly - something that had to be done manually until now!

    hence the bad block handling that was previously there has been enhanced!
    &

    What else is there ?

    "Make it idiot proof and someone will make a better idiot."

    The Following 7 Users Say Thank You to BraveH43 For This Useful Post:



  10. #10
    Full Member
    Join Date
    Dec 2011
    Location
    Balfour,Mpumalanga,South Africa
    Posts
    33
    Skill Level
    Modding
    Thanks
    55
    Thanked 13 Times in 12 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Awesome thanks

  11. #11

    Join Date
    Mar 2010
    Posts
    2,484
    Skill Level
    Supply of Monster Dildos
    Thanks
    143
    Thanked 1,302 Times in 731 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    You should be a politician BraveH43

  12. #12
    Senior Member
    Join Date
    Dec 2011
    Posts
    113
    Skill Level
    game crack
    Thanks
    1
    Thanked 15 Times in 11 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    we expect more from you

  13. #13

    Join Date
    Sep 2008
    Location
    Somewhere in the 'verse
    Posts
    1,534
    Skill Level
    Jungleflasher & J-Runner
    Thanks
    451
    Thanked 1,152 Times in 498 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Quote Originally Posted by OggyUK View Post
    You should be a politician BraveH43
    hmmm

    ---------- Post added at 05:25 ---------- Previous post was at 05:23 ----------

    Quote Originally Posted by canyou View Post
    we expect more from you
    ..........?
    &

    What else is there ?

    "Make it idiot proof and someone will make a better idiot."

  14. #14

    Join Date
    Jul 2010
    Location
    Louisiana, USA
    Posts
    400
    Skill Level
    jtagging/modding/repairing/flashing
    Thanks
    197
    Thanked 21 Times in 13 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Damn that cool as f**k! I guess any one who uses this program will not have to worry about bad blocks ever again.
    Last edited by lil BLu3 SMuRF; 19th May 12 at 14:52.

    The Following User Says Thank You to lil BLu3 SMuRF For This Useful Post:



  15. #15

    Join Date
    Aug 2010
    Location
    BRISTOL (UK)
    Posts
    333
    Skill Level
    All
    Thanks
    83
    Thanked 94 Times in 79 Posts

    Thumbs up Re: J-Runner v0.2 Beta Build 275 Released

    This little gem just gets better and better thanks guys for all the hard work

    The Following User Says Thank You to slidder For This Useful Post:



  16. #16

    Join Date
    Sep 2011
    Location
    In your Nand
    Posts
    1,867
    Skill Level
    Giving Anal to your XBOX360 Power Slot!
    Thanks
    176
    Thanked 367 Times in 306 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    BraveH43 <3

    The Following User Says Thank You to oO Elite Oo For This Useful Post:



  17. #17

    Join Date
    Nov 2003
    Location
    SAN DIEGO GO BOLTS
    Posts
    276
    Skill Level
    pro
    Thanks
    80
    Thanked 38 Times in 32 Posts

    Talking Re: J-Runner v0.2 Beta Build 275 Released

    great app ive kicked all other to the curb
    getting close to Fusion
    atleast J-Runner is!!

    ---------- Post added at 14:09 ---------- Previous post was at 14:05 ----------

    Quote Originally Posted by canyou View Post
    we expect more from you
    what more could you ask for?
    you could go back to the caveman days and lpt in dos cmd......
    Last edited by sdboltdude; 19th May 12 at 16:06. Reason: kant spel

  18. #18

    Join Date
    Sep 2008
    Location
    Somewhere in the 'verse
    Posts
    1,534
    Skill Level
    Jungleflasher & J-Runner
    Thanks
    451
    Thanked 1,152 Times in 498 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Quote Originally Posted by lil BLu3 SMuRF View Post
    Damn that cool as f**k! I guess any one who uses this program will not have to worry about bad blocks ever again.
    In theory - yes! that's what we were aiming for!
    &

    What else is there ?

    "Make it idiot proof and someone will make a better idiot."

  19. #19

    Join Date
    Feb 2011
    Location
    Grand Rapids, MI
    Posts
    7,865
    Skill Level
    \_(ツ)_/
    Thanks
    194
    Thanked 1,633 Times in 1,156 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    Quote Originally Posted by OggyUK View Post
    You should be a politician BraveH43
    nah, he's too honest, polite and selfless

    thanks guys for another nice feature
    Last edited by BraveH43; 19th May 12 at 19:23.

  20. #20
    Senior Member
    Join Date
    Nov 2010
    Posts
    126
    Skill Level
    IT
    Thanks
    35
    Thanked 21 Times in 18 Posts

    Re: J-Runner v0.2 Beta Build 275 Released

    I really love the smc viewer addition!! good job!

 

 
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •