RGH Bad blocks in ecc, xell works ,stuck on logo while booting

Nymphetaminer

Full Member
Feb 2, 2012
38
0
While dumping my nand nandpro gave me the following errors:
error 240 on blocks:0 , 8 , 10 , 18 , 28
and error 250 on block :1B8
the error are tha same across multiple nand dumps (no other errors)

i have already read the tutorial about remapping

opening the nand with 360 flash tools gives me bad on everything on the right nad only shows block 1B8 as bad (but not the location where it is remapped)

i created the ecc file successfully using this image , flashed it and successfully booted xell and got my cpu key.

Next i tried creating the image to flash and got missing smc.bin error

i managed to find using a hex editor that block 0 was remapped in ff0 . unmapped it and i managed to create my image and flash it. but now the xbox freezes on xbox logo :/

I can still boot xell with the eject button.

ps. opening the unmapped nand with 360 flash (using the kv) i get all the reading on the right correctly but it says i have more bad blocks in diferent location (i can post pics if neccessary)

thanks in advance
 

Nymphetaminer

Full Member
Feb 2, 2012
38
0
How did you flash your hacked image ?? Did you try raw flash and putting your smc back to the remmaped location
i flashed using nandpro usb: -w64 nandflash.bin
also tried putting xenon.elf and nandflash.bin to a usb stick and booting xell but that froze the xbox again while flashing

by smc back to the remmaped location you mean moving block 0 back to ff0? if so i have done that already
 

Nymphetaminer

Full Member
Feb 2, 2012
38
0
Try rawflash v4

Smc that's what I meant yep
i will try with rawflash v4 in a bit. But i think the issue is that i dont know where the other bad blocks are remaped. The tutorial stated that the first bad block (in my case block 0) should have been remaped in ff8 but mine was remaped in ff0 so im no sure where the other bad blocks are remaped (fe8 or some place else). also writing to nand gives no errors in the blocks that i cant read, is this normal?
 

Nymphetaminer

Full Member
Feb 2, 2012
38
0
go to multi_builder and set noremap=true.

Build and flash. Let me know what happens.
Still freazing. but it freezes about 1-2 second later (now it freezes when the full xbox logo is showing, before it was freezing a bit earlier)

got an error while flashing this time:
error:775398da programming block E46

so i did this:
nandpro nandflash.bin: -r64 be46 8
nandpro usb: -w64 be46

to read and re write that block, could this be the problem this time?

---------- Post added at 14:07 ---------- Previous post was at 14:05 ----------

Still freazing. but it freezes about 1-2 second later (now it freezes when the full xbox logo is showing, before it was freezing a bit earlier)

got an error while flashing this time:
error:775398da programming block E46

so i did this:
nandpro nandflash.bin: -r64 be46 8
nandpro usb: -w64 be46

to read and re write that block, could this be the problem this time?
i cant edit my posts.
i did this::

nandpro nandflash.bin: -r64 be64.bin 8
nandpro usb: -w64 be46.bin e64
 

Nymphetaminer

Full Member
Feb 2, 2012
38
0
Write the image using rawflash.
rawflash stuck (i think) at:
uda:/nandflash.bin opened OK, attempting to write 0x4200000 bytes to flash
...
processing block 0x0036 of 0x0200



could this have something to do with soldering?? (i am pretty sure that i soldered everything corectly but am flashing things for hours and im getting realy sad :p )
 

Nymphetaminer

Full Member
Feb 2, 2012
38
0
I've had rawflash freeze on me before. Make sure it's rawflash v4 and try another USB stick.
it is rawflash v4 , but i will redownload.


sometimes its freezing at uda:/nandflash.bin openedok, attempting to write 0x4200000 bytes to flash
...

ill try with a different stick.

Oh. after creating the image, should i remap the 0 block that i moved? (remaped the ff0 block to 0, otherwise the multi_builder wouldnt create the image , smc.bin error)
 

Martin C

VIP Member
Jan 10, 2004
35,981
0
Scotland, UK
www.team-xecuter.com
Use your original unmapped image to build, set noremap to true and leave everything as is.

You shouldn't have any unmapped bad blocks though, this part is very strange.