ANSWERED Bad Blocks Question

MODCUS

Full Member
Dec 1, 2010
71
0
Essex, England
I read my Jasper 512MB Nand and got 2 bad blocks, dumped 3 times got the exact same, then I went and flashed the correct ECC image and xell boots fine, boot times are slow but will be trying out a 68nf cap when i get one.
Anyway my questions are:
1. Why do we need to remap bad blocks? If the xbox is booting fine on retail dash with bad blocks why do we have to remap them to boot into a hacked dash e.g ggbuild.
2. In nandpro it said i had two bad blocks, but 360 Flash Tool and Nandhealer said I have none? What do I do?

I forgot what blocks it was but can find out if anyone wants me to. I know it's not where the ECC file is ment to be.
 
Last edited:

MODCUS

Full Member
Dec 1, 2010
71
0
Essex, England
Did you dump using -r64?

1. Read this about bad block remapping:

http://www.free60.org/NAND:Bad_Blocks

2. You need to give more information. Location and error number of the bad blocks please.
No, I dumped the whole thing lol, then like 20 minutes later read that you only need to dump the first parts of it because the rest is internal memory. I'll give the location soon im hooking up my nandx now.
 

MODCUS

Full Member
Dec 1, 2010
71
0
Essex, England
Update, after reading the wiki that Martin C sent me, I realised that my bad blocks were in the internal memory section and are not remaped. So now I have one last question and I should be all set. I have my cpu key, my xbox is on the preview dash so i cant flash ggbuild, so I want to revert it back to retail without xell, do I just do 'nandpro usb: -w64 nanddump.bin' and nanddump.bin is actually the whole BB nand, but that doesnt matter does it? or what would it be if i just wanted to write back the blocks of where the ECC file is? I forgot how many blocks it goes up to.