Crytek: console companies could die off if they "go beyond what we say is next gen"

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Crytek: console companies could die off if they "go beyond what we say is next gen"

Never one to pass up the opportunity for a grand statement, Crytek's founder and CEO Cevat Yerli has told OXM that it would be "physically and financially impossible" to release a next generation Xbox that exceeds Crytek's own estimated specifications. "We have been saying CryEngine 3 is next-gen ready for years now," he told us in an interview published in our latest issue, which goes on sale Friday 15th March. "The reason I'm saying that is - and this is before we knew the specs, because three years ago nobody knew - it's impossible to go too far beyond what we say today is next gen because it would cost too much."



"It would be prohibitively expensive to launch a next-gen console beyond what we say is next gen," Yerli asserted. "It would potentially be a death knell for at least one company."
Crytek has constructed its vaunted CryEngine 3 - which is "three years ahead" of Epic's Unreal Engine 4, don't you know - in accordance with these predictions, without much in the way of manufacturer input. "If you take in the cost of making a console, the parts of it, and say, 'okay, that has to be better than the best PC experience at that time plus two years later'," Yerli explained.

"And you want a package - a $200, $300, $400 package. It's just physically and financially impossible to go higher, so you have to bring it down again, and our guestimates have been quite right."
I've posted a video of CryEngine 3 in action below, from April last year. Swank, no? At the time, Yerli opined that "this kind of realism will be playing a big focus in the next generation. And higher resolution texturing, like in the film industry, where you have effectively no limits on texture sizes.

"In the games, you used to have 256 by 256 textures, those limits will go up to...pretty much as much memory as you have in your PC. The new texturing will become a big topic as well."
Also in April last year, Crytek's director of creative development Rasmus Hojengaard told the world that a pre-owned block in next generation consoles would be "absolutely awesome" from a "business perspective". Kaa-ching, etc.

Do pick up a copy of issue 97, if you get the chance. Our cover story is a gargantuan preview of Assassin's Creed 4: Black Flag, backed by equally mahoosive write-ups of Bungie's Destiny and The Witcher 3 - all of them, incidentally, games that will appear on the next generation Xbox. Remember - 15th March is the big day.

Can we tempt you to take out a subscription? Because if you do so before 15th April, we'll fire over a free copy of Hitman Absolution Professional Edition, which includes an artbook and the Agency Gun Pack DLC.

Source: OXM

Thanks to: Rheena.com
 
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Martin C

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Re: Crytek: console companies could die off if they "go beyond what we say is next ge

The likes of Cevat Yerli need to understand that PC gaming is for billy no-mates who sits in his room in complete darkness, spending half the time upgrading his PC and the other half bragging online how he upgraded his PC. Sure, you can make CryEngine 3, 4, 5 etc but it's completely irrelevant to the console gaming masses. We don't play games on a console because we're cheap. Nor do we because we want a lesser quality game. We do it because the gaming experience itself - you put in your disc/cartridge and play your game - simples. The hard work is done aso all we as gamers need to do is enjoy the game itself.

It's not about the graphics, either. Don't get me wrong - we're gonna be blown away by the next gen consoles at launch, but even more so another 4-5 years down the line. Just look at the 360: Compare King Kong released back in 2005 with Tomb Raider. Better still, FIFA RTWC and FIFA '13. As developers get to grips with the hardware at hand, they'll produce some pretty spectacular titles. PC development is lazy - case in point, Diablo III was delayed over a year as they tried to improve what they had and each time they did, they increased the minimum spec. Console developers have no such luxury - they know what hardware they have is never going to change and just get on with it.

Once narrow-minded people like
Cevat Yerli understand that gameplay is far, far more important than staring at pretty lighting and shading, the better. Sure, we'll gasp over some fantastic landscapes and textures, but it all counts for nothing if the actual gameplay inhibits enjoyability.
 
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