Deadfall Adventures preview

Xecuter

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Dec 6, 2002
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Skeleton warriors dolled up in ceremonial garb. Pistols being dual-wielded against assorted frights in a deep, dark tomb. Sprawling expanses of sun-soaked sand dunes. And in the midst of all this pulpy adventuring? The gravelly-voiced James Quatermain. Does that last name sound familiar? It should - according to Deadfall Adventures producer Arthur Falkowski, James is a "descendant" of Allan Quatermain, the fictional explorer popularised in a book series written in the late 1800s by Henry Rider Haggard. "From the beginning, we wanted to make you feel like the hero in classic adventure movies," says Falkowski. To do this, developer Farm 51 will let you adjust the difficulty of both combat and puzzles. This way, he reasons, someone interested in embracing their inner thrill-seeker will be able to shoot and root through different locations, solving puzzles and stumbling on treasures - which are always held at arm's length by traps, riddles, or guardians - while meeker types can dial down both difficulty settings to simply "focus on the story."

To help you in your plight, an inventory stuffed with what Falkowski calls "real adventurer's equipment" (such as a compass, treasure maps, and notepads) will be at your disposal when navigating the game's dangerous territory. Expect lethal environmental hazards - though if you're clever enough, you'll be able to turn them against the uglies on your tail.
The team also struggled with employing a first-person perspective in puzzle-solving scenarios -something that tends to be more wieldy in a third-person view, where you can more aptly position how your character interacts with objects and the environment. But the urge to keep you in Quatermain's shoes helped the developer find a way to make it work.
"It was a real challenge," admits Falkowski. "But... looking from a first-person perspective on ancient reliefs... and trying to find a solution, gives you a feeling of real participation. You just feel like a hero."
The ensuing shootouts and scraps with everything from garden-variety humans to more exotic, supernatural threats - including mummies and assorted mythical creatures - should only bolster that feeling. Or so we hope. Until we can try Deadfall's puzzling ways for ourselves, we'll hold off on making any grand declarations about its heady mix of exploration and action.
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Source: OXM
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