2010 Recap - How to safely burn games for online...Expert?
Being from the original xbox1 and first gen 360 firmware hacking I have gone through many stages of the proper way to burn a game for online play. Original ripping, mulleter, abgx, wave 1,2,3,4... but I have been out of the scene for a year or so... life gets in the way of hobbies sometimes.
Does ABGX now require manual manipulation of new games? Is there a new program that is able to properly patch games with each wave?
What is SSv2 and why do some games require SSv2 patching to play online?
Please do not reply with you own questions or comments. I am hoping an expert can breifly explain the latest way to properly check isos for burning for online play.
Experts? Thanks!