My saturn is *almost* my favorite piece of hardware, after the xbox. You can install a region switch or use the ST Key/Action Replay to get regions working, but you need a modchip to get backups to work, which is about all you can do to get the "good games" without paying $200 for an out of print copy on eBay. Modchips are almost impossible to come by these days, btw, especially if you have a console with a 20 pin laser carraige ribbon instead of 21.
It got a lot of crap for being not as powerful as the PS1, but it has 2 graphical processors - one for sprites and one for 3D- as well as 2 Hitachi 32bit risc processors. In truth it's not as fast with polys as the PS1, and didn't handle texture mapping as well, but the poly implementation was different in that they used quads instead of triangles for polygons. Programmers had a hard time getting around that, and it was a beast to program for with all those processors. However, when you used all processors properly in conjunction... beauty that had my N64 owning buddies at the time going WHOA!
Take Radiant Silvergun for example. This is to this day probably the best top scrolling shooter ever. The player ship and smaller enemies as well as projectiles were all sprites, but the background and large bosses were all based on polygons. The background was ALWAYS moving, which can produce a low level of nausea after playing for several hours on end. You can't get this game for under $150 on Ebay, and it wasn't ever released domestically. Same with Castlevania Dracula X, the Japanese version of the PS1's Symphony of the Night. It had 4 extra levels over the PS1 version, as well as 2 additional playable characters.
Anyway, just because a console is older and less powerful doesn't mean it's less fun. It's about the games.