Is there too much shooting in BioShock Infinite?

Xecuter

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You've probably played the opening ten minutes of BioShock Infinite, by now. If not, well, what are you waiting for? Booker DeWitt's introduction to Columbia is - almost literally - a heavenly experience, as you ascend through the clouds and a golden, gleaming archipelago comes into view, floating in the sky. The game has the confidence not to rush things, too. Rapture chucked a splicer in front of you almost as soon stepped out of the first bathysphere, but Infinite bides its time, it lets you wonder around Columbia and soak up the convivial atmosphere, beautiful sights and obscure details of this weird, mysterious city. The carnival's a stroke of genius, here, walking you through the game's combat controls in an entirely non-violent context.

I think I spent an hour absorbed in these opening scenes: soaking up the atmosphere of the echoing cathedral where Booker disembarks, poking round the shops and stores where Columbians go about their ordinary lives, and more than once, simply pausing to take in the view, watching as two floating islands would join up or pull apart

Then things got a bit nasty, and then they got very bloody. And they pretty much remained that way for the rest of the game.
There are still moments, however, where the game slows down - such as when you meet Elizabeth for the first time. Or during the infrequent interludes where you're able to wonder unmolested through civilians who don't realise who Booker and Elizabeth are. These are moments worth savouring, moments where you get a glimpse of Columbia the city, as opposed to Columbia the series of first-person shooter levels.
Infinite isn't just an FPS, after all, it's a mystery game. Columbia's a weird place - and figuring exactly how it's been shaped into its current form is a huge part of BioShock's appeal. How does the city fly? What are its origins? Who made those Big Daddy wannabes and the beautifully terrifying Songbird? And why the hell is that barbershop quartet singing a cover of the Beach Boys' God Only Knows?
The really big questions are answered over the course of the game. The smaller ones are too, if you know where to look. Audio diaries and environmental details help fill in the blanks of the game's story, and there are times when I'd rather just be exploring, piecing together the story of Columbia than sending whole platoons of Columbians to an early grave. There's no escaping the fact that, no matter how hard Infinite tries to justify its violence and show the impact of all the bloodshed upon Elizabeth, Booker's killcount is ludicrously large by the end of the game, and this punctures the believability of its world.

Elizabeth heightens this feeling. As well as being one of Infinite's biggest mysteries, she's also one of the most human seeming videogame companions I've ever been accompanied by. The way she explores environments alongside Booker is so subtle you could easily miss it. She points out paintings, reads books, diaries and ledgers and generally engages with the world you're picking through rather than simply tagging mutely by Booker's side. She makes exploring feel less lonely than it often can. And she makes me want to do more of it.
Don't get me wrong, I like zipping about on skyhooks and shooting bad guys - but imagine if Irrational had held back during some of those encounters, reined in the powers and provided fewer, more significant enemies: perhaps then we'd have some drama worthy of such a beautifully constructed stage?
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Martin C

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The game definitely has a level of focus on weapons, including upgrading them. I don't think it's too shooter heavy IMHO - it's perfectly fitting to the storyline (no spoilers here, don't worry). Like its predecessors, the story captures you from the start. I have to agree with the companion comment, Elizabeth is extremely interactive, something I've not seen before.
 

Devilsmurf

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Dec 18, 2004
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I've loved my experiences with Bioshock Infinite. I think though 5% less shooting would have been an ideal balance. I'm playing the game for the story, not for the enjoyment of combat. Not to say the combat isn't great, it is. It's just Elizabeth and the city of Colombia really deserve more interaction and less confrontation. An RPG based on the same setting and story would be epic.
 
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Martin C

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After completing the game, the urge is to now go back and play again (no spoilers) but the prospect of having to do all that shooting again puts me off...
 

RED IMPACT

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I'm about 50% by all accounts and shooting has been a major part or combat shall I say. Totally in keeping with previous BioShock titles but this time around I feel I need to absorb the surroundings more and take in the scenery and atmosphere to be able to understand the 'utopia' properly.

Not looking forward to 1999 mode...
 

Martin C

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I'm about 50% by all accounts and shooting has been a major part or combat shall I say. Totally in keeping with previous BioShock titles but this time around I feel I need to absorb the surroundings more and take in the scenery and atmosphere to be able to understand the 'utopia' properly.

Not looking forward to 1999 mode...
You don't know how right you are.
 

jsinger47

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Feb 6, 2011
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The first scene in the church was breathtaking for me. Atmosphere was great. It was the best because you didn't have a weapon. The rest of the game was spent staring at the ground mashing the x button.

In the case of a spelling error, I blame Tapatalk.
 
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WNYConsoles

Troll Eating Dogs
Although I don't have much time to play as I would like to I did take the holiday/birthday weekend and played the game on the 360 and I gotta say it's everything "they" say it is and then some. At first I was thrown off with the whole 1900's floating city thing but after playing an hour I was hooked and absolutely recommend it to everyone.

Another recent and great game is Tomb Raider, absolutely stunning game and story, even more so on the PC maxed out.
 

jery911

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Jan 30, 2011
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I will find out when I pick up this game :) and this will be the first time I ever play a bioshock game :D lol


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he-man

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Apr 26, 2009
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I'm about 50% by all accounts and shooting has been a major part or combat shall I say. Totally in keeping with previous BioShock titles but this time around I feel I need to absorb the surroundings more and take in the scenery and atmosphere to be able to understand the 'utopia' properly.

Not looking forward to 1999 mode...
Just started playing 1999 mode and I'm already going crazy. It is so hard not to go in guns blazing as you tend to die VERY quickly!
 

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It's a shame they haven't done what Tomb Raider did and let you continue the game after completion just to get all artifacts/hidden objectives.

Really nice game and like others have said Liz is a nice suprise and not a escort mission as all other games are.. At least you can carry on gunning and not worry about is she going to die on you.
 

aekramer

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Jul 3, 2011
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I finished the game yesterday, and must say that I loved it! I find it a great game, and yes they could cut back a little on the combat, as it starts to feel almost 'boring'. It also gives me second thoughts on replaying the story in 1999 mode..
 

jsinger47

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Feb 6, 2011
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WARNING: SPOILERS IN VIDEO BELOW

[video=youtube;GJ2cSKBFBDQ]http://www.youtube.com/watch?v=GJ2cSKBFBDQ[/video]

If you have the time, watch this video. This man puts all of my feelings into words very effectively. So much of the gameplay was overlooked due to the focus put on the scenery that you don't even notice because you have to fight off another angry civilian that doesn't deserve to die, but you have to kill them.
 
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WalangAlam

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May 27, 2010
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Finished Infinite. Ya shooting should have been tone down a bit. Tomb Raider is much better in terms of amount of shooting. Infinite and Tomb Raider are the best games I played this year. Infinite, GoW Ascension, Darksider 2 been playing with time/dimension travel must be the trend of the year.
 
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