1666, the codenamed project Patrice Désilets put over a year of work into whilst at THQ before it was 'put on ice' by Ubisoft after the company acquired the license, was to have been a grand historical epic in the same vein as Assassin's Creed, the developer has said. "It was to be the new Assassin's Creed," Désilets explained to GameReactor Spain, as translated by Gameranx. "The first year was to build the team, to study [the historical era], but also to create a new IP."Now we were back in the game, which was in pre-production, and everything was going on the mechanics, no matter that it was a new IP and the history, just the gameplay," he continued.
"It was not easy because I was not making a little guy jumping around with swords, and I was not making a shooter. I was trying something different again, to push the boundaries."
1666's story would have been finalised at a later date, Désilets stated. He also hinted briefly at one possible inspiration/cameo for the game.
"Here's the only clue [I'll give]. Rembrandt was still alive in 1666, died in 1669. I took one of his most famous paintings, The Philosopher, and put it in the design documents - so I referred to this matter, more or less."
Désilets is reportedly in the process of suing Ubisoft over control of the 1666 license, after the company allegedly fired him in May and put the project 'on hold indefinitely' - thus ensuring that the rights would not defer back to Désilets following a straight-up cancellation.
Source: OXM[SUP][1][/SUP]
[h=3]References[/h]
Thanks to: Rheena.com
"It was not easy because I was not making a little guy jumping around with swords, and I was not making a shooter. I was trying something different again, to push the boundaries."
1666's story would have been finalised at a later date, Désilets stated. He also hinted briefly at one possible inspiration/cameo for the game.
"Here's the only clue [I'll give]. Rembrandt was still alive in 1666, died in 1669. I took one of his most famous paintings, The Philosopher, and put it in the design documents - so I referred to this matter, more or less."
Désilets is reportedly in the process of suing Ubisoft over control of the 1666 license, after the company allegedly fired him in May and put the project 'on hold indefinitely' - thus ensuring that the rights would not defer back to Désilets following a straight-up cancellation.
Source: OXM[SUP][1][/SUP]
[h=3]References[/h]
- [SUP]^[/SUP] Source: OXM (www.oxm.co.uk)
Thanks to: Rheena.com