Resident Evil: Revelations HD port driven by fan feedback

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"When we worked on the 3DS version, we were completely targeting the 3DS. We didn't start in HD, scale down, and now we're scaling up - we worked to the exact 3DS specs," Tsukasa Takenaka, producer on Resident Evil: Revelations HD told Joystiq at a recent Capcom event. "Development was also going on Mercenaries so the team wouldn't have had the capacity to be working on anything above the resolution of the 3DS screen, just to have the assets. At the time there was no plan for consoles - the console version was only decided after the 3DS launch and after we received fan and critic feedback on the game."

Takenaka said that the port was largely driven by fan feedback, specifically from two segments of people: those who wanted to play it on the big screen, and those who didn't own a 3DS.
Gallery: Resident Evil: Revelations (2/14/13)


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Resident Evil: Revelations HD port driven by fan feedback originally appeared on Joystiq on Mon, 18 Feb 2013 16:15:00 EST. Please see our terms for use of feeds.




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