Ripping your own discs with XBC and Topology Clarification

Xecuter

Staff member
Top TX Brass
Dec 6, 2002
11,454
128
Asia
team-xecuter.com
As there is confusing and conflicting information in the wild we would like to clarify a few points with regards to ripping your own discs and what to do with topology data.

Click HERE for info on how to setup and use the latest ABGX v1.06


1. Making Your Own Rips
When ripping your own discs with the latest Xbox Backup Creator v2.9 Build 350 you should have "processing AP2.5" unchecked. This adds an extra hour to each game rip and is not required. This option is only used when topology data is being collected for development purposes.

Remember that angle measurements need to be as accurate as possible. If you rip your own you are using just 1 set of measurements. Your laser may be weak or you may have just one measurement out of hundreds that is out of bounds of the accepted values and your disc will error and you will be flagged for an AP2.5 Failure (See point #3)

FYI the accepted values are -/+ 22 (even though originals rarely go above -/+ 2 with a perfect quality laser - the extra is allowed for those that have a poor quality laser)

The median files that are created are the work of HUNDREDS of dumps per game over many different consoles and many different drives. Then using a complex algorithm millions of individual results are then calculated to give the absolute best timing scenario possible. The median files that are provided give a deviation of -/+ 8 (The original target was 9 - so anything below this is considered awesome).

To give you an idea of what we are talking about here is the deviation data when using the median file on an XGD3 title: http://pastebin.com/VSNkwF3m

As you can see the results are superb and rarely go above -/+ 4 with a maximum of 8 in just one instance.

However if you rip your own you may find that some angles will go up to -/+ 100 which is WAY over the -/+ 22 threshold and will give you a bad image.

So when ripping your own images, uncheck Process AP2.5, patch with the given median file and then burn. There may be a simple app coded for you to check the deviation values of your own rips in the near future.

Note: The XGD3 Median Topology file covers ALL current XGD3 games. This includes other languages too. There is no need for you to check the profile of your game at this moment in time. If you are 100% certain that the median file does not work with your XGD3 title then you need to rip the original game using the new XBC and test it again. If it then DOES work then you need to report it with the Profile ID of the game and the AP25 topology file (after checking process AP2.5 of course). If you can't do this then dont bother posting about it.


2. Bogus Median Files
We have noticed that some people have been uploaded bogus median files which are blank. These have been causing errors and making invalid images. Thanks to these assholes many people have lost time and money.

The official and original download link for the median files is this: http://bit.ly/u6ZaKY


3. AP2.5 Flags & You
If you are flagged for an AP2.5 failure do not panic. This does NOT mean that you are going to get banned. originals fail all the time due to a poor laser so this should largely be ignored. Its fair to say that those who have countless failures will probably draw attention more than those with just a few. Take from that what you will. The point to be made is if you are flagged, it doesn't really mean sh*t.


4. Burning XGD3 Titles
When burning XGD3 titles use a Liteon iHAS Burner with the Burnermax firmware and verbatim MKM-001 or MKM-003 discs. There will be no other support or advice given on any other burner or any other media especially truncated versions. If you are too cheap to invest in an $18 burner and media that costs less than $1 then you deserve all the problems that you encounter.


I hope this information clarifies and informs. Happy Christmas.
 

piromaniac

VIP Member
May 25, 2011
450
0
Molex tower
Thanks for clearing it all up ;-). Albeit haven't even had a chance to look into it all until today too much turkey and alchohol in me to even read a sentence... Great work to yourself and the rest of the team.. Happy holidays.
 

Yakandu

Full Member
Jan 28, 2011
77
0
Spain
Thanks xecuter, really thanks for the clarification about "process ap25" and the +/- 22 info.
 

theflash

Junior Member
Sep 6, 2011
10
0
I no longer have the isos for some of my "truncated/non-truncated" games. Will it work if I create an iso from my burned copy and patch it with the topology data? Does it matter if some of them were burned using the truncated method?
 

J3rk My Turk3y

VIP Member
Nov 27, 2010
164
0
Manchester
thanks k3rn3l
 

knowlzy10

BANNED
Sep 11, 2010
1,359
0
workington, cumbria, england
I no longer have the isos for some of my "truncated/non-truncated" games. Will it work if I create an iso from my burned copy and patch it with the topology data? Does it matter if some of them were burned using the truncated method?
so why dont you rip it from your originals m8 did you read op truncate not supported:facepalm:

thnx xecuter for clearing the ripping from original process:)

should now not take the hour and 13 mins it was taking for each rip yesterday so ty
 

danxbmc

Full Member
Mar 2, 2011
66
0
Oxfordshire
Fantastic. Clarifies some of the things I was curious about. I've just re-ripped a half dozen of my originals today with the box checked..... taken an age LOL. Wish I would have discovered this earlier.
 

djxxx

VIP Member
Mar 20, 2006
331
33
Planet Earth
Glad you guys went into great detail about this...I will be updating,re-flashing and backing up my originals tomorrow..been too busy messing around with iPhone 4s and going out for meals.Don't want to see another turkey again this year...
 

brett1

VIP Member
Apr 23, 2011
651
0
kernow, uk
Glad you guys went into great detail about this...I will be updating,re-flashing and backing up my originals tomorrow..been too busy messing around with iPhone 4s and going out for meals.Don't want to see another turkey again this year...

classic mate absolute classic
 

Astromine

VIP Member
Dec 27, 2005
417
0
Upstate New York
I no longer have the isos for some of my "truncated/non-truncated" games. Will it work if I create an iso from my burned copy and patch it with the topology data? Does it matter if some of them were burned using the truncated method?

If you have burned disks using the trucate method you will not get an accurate .iso because data is missing, hence "truncate". The only way to do this would be to backup your original and then reburn using this method. Not sure why it is even a quesiton if you can create an .iso from a tuncated backup when the truncate method has never been supported in the first place. :facepalm:
 
Feb 28, 2011
1,418
0
united kingdom
Great explanation/guide just wonder how many will read this part:
4. Burning XGD3 Titles
When burning XGD3 titles use a Liteon iHAS Burner with the Burnermax firmware and verbatim MKM-001 or MKM-003 discs. There will be no other support or advice given on any other burner or any other media especially truncated versions. If you are too cheap to invest in an $18 burner and media that costs less than $1 then you deserve all the problems that you encounter.
then ask why there memorex media doesnt work
 
Last edited: