Hi guys,
i am wondering about how to make own executables xex-files.
It's obvious that a jtag/rgh-console can execute unsigned code, but i cannot bring to light how to make such xex.
What i have found out so far is:
a) there is an old M$ XDK (7645) somewhere in the internet. In combination with visual Studio it would be possible to compile some code. But it is illigel to posses this xdk and also to posses the compiled code.
This xex could be executed on every homebrew-console just like every other game.
b) There is the free60-project with an own SDK. But i need to boot a special dash to run the elf-executables.
Well...what method was used to make all the homebrew software like emulators and tools?
I am interested in how it works. I would like to to code some simple stuff like "pong" and execute it from the Dash.
Does somebody know a link for a how-to?
Thanks in advance.
i am wondering about how to make own executables xex-files.
It's obvious that a jtag/rgh-console can execute unsigned code, but i cannot bring to light how to make such xex.
What i have found out so far is:
a) there is an old M$ XDK (7645) somewhere in the internet. In combination with visual Studio it would be possible to compile some code. But it is illigel to posses this xdk and also to posses the compiled code.
This xex could be executed on every homebrew-console just like every other game.
b) There is the free60-project with an own SDK. But i need to boot a special dash to run the elf-executables.
Well...what method was used to make all the homebrew software like emulators and tools?
I am interested in how it works. I would like to to code some simple stuff like "pong" and execute it from the Dash.
Does somebody know a link for a how-to?
Thanks in advance.