Shredding Spanish architecture in Army of Two: The Devil's Cartel

tattsme

Console Master
Mar 7, 2004
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The Army of Two franchise has always been a mixed bag of brotastic co-op shooting. The first game poorly chose to take a lighthearted approach to the war in Iraq and in the eyes of series stars Salem and Rios, everyone was a terrorist. The 40th Day made things infinitely more interesting, sending Salem and Rios over to Shanghai where the pair had to keep a watchful eye out for civilians in danger throughout their exploits.

In the franchise's third outing, Army of Two: The Devil's Cartel, the co-op development teams of EA Montreal and Visceral Games have chosen to take the series down another new path. Now Army of Two's third entry, built on DICE's Frostbite 2 engine, ejects the brotacular humor in favor of a more serious narrative.

"We're trying to add a more serious tone to the characters," Visceral Games producer Greg Rizzer told Joystiq at a preview event, explaining the new game is "trying to take some of the frat boy stuff out of there."Gallery: Army of Two: The Devil's Cartel (11/01/12)


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Shredding Spanish architecture in Army of Two: The Devil's Cartel originally appeared on Joystiq on Thu, 01 Nov 2012 11:00:00 EST. Please see our terms for use of feeds.




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