Very interesting stuff here if it's true.
Here's the rundown of the alleged Revolution information that is currently available:
In a Nintendo first, the Revolution will sport an internal hard drive. The Revolution will have a two-sided, 8mm disk with a 5.4 GB capacity.
The Revolution will be powered by twin processors. Just like Microsoft, Nintendo will use a custom IBM central processor. The one created for the Revolution is code-named "Broadway."
The graphics card will be supplied by ATI and is code-named "Hollywood."
Games will come on HD-DVD format discs rather than Sony's Blu-Ray format.
Nintendo will finally get in the game with some online gaming support. Nintendo is set to create a service like Xbox Live. The early version of this service is what Nintendo is using to provide connectivity to the Nintendo DS.
The Revolution will not support connectivity with the DS but will link up to Nintendo's next handheld game system.
Preliminary development kits have already been released to some game studios. Apparently work has already begun on three of the launch titles -- new Mario, Zelda and Super Smash Bros. games.
The Nintendo Revolution will use IEEE protocol to act as a wireless hub in the home. This will allow interaction with other Revolutions in the area.
You will be able to hook the Revolution up to a television or computer monitor.
Rubbing Controllers?
Want to hear somebody say, "What!???" in a really funny way? Try this one on them. The word is that the Revolution controller will not feature a traditional D-Pad or buttons. Motion and tilt-sensing gyroscopes will be used in the controllers. Additionally these controllers will feature pressure sensitive "buttons" that will respond to rubbing and other stimuli. Rubbing!!!? What game needs rubbing? (*Resisting ... urge ... to make ... joke!*)
In pouring over the patent application, one learns that Nintendo's new technology will create a frame and a virtual frame. The idea is basically that designated objects that have priority in the game space will always be featured prominently in the display despite the line of site. This happens when the object moves into the virtual frame. The image will be "deformed" to always include designated objects and provide greater detail and depth of field without having to zoom, or alter camera angles abruptly. Though this is all speculation, it would seem this new feature would be relatively transparent to the user. It would simply facilitate a clearer, and overall more enjoyable, visual experience for gamers. As with all of this stuff, we'll just have to wait and see.
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