SXOS 2.6.1 / 7.0.1 Homebrew problems

changoland

Noob Account
Nov 25, 2018
6
1
Hello,

Noticed a few recent homebrews aren't working.

pFBA 3.0 - Immediate 2168-0002
Super Mario War 2.0.0-nx2 - 2168-0002 after any key is pressed once prompted after initial load screen.

Am I crazy or are these broken for y'all too?

Furthermore, I still can't find the answer to the question of how to enable full RAM for homebrew .NROs - specifically nightly Retroarch builds. Can someone please explain how to use this newly supported (?) feature?
 

JJTapia19

Full Member
Feb 11, 2019
45
8
Puerto Rico
To enable homebrew with full ram access you need to boot any game or aplication while holding the R button. You should also have the hbmenu.nro on the root of your sd card. The hb menu will then take over the app you were launching with full ram access.
 

changoland

Noob Account
Nov 25, 2018
6
1
To enable homebrew with full ram access you need to boot any game or aplication while holding the R button. You should also have the hbmenu.nro on the root of your sd card. The hb menu will then take over the app you were launching with full ram access.
How exactly do you do that? From the homebrew menu in SXOS if I hit R it switches over to the Options menu
 

NexNus

Senior Member
Feb 18, 2019
121
18
hell
How exactly do you do that? From the homebrew menu in SXOS if I hit R it switches over to the Options menu
select a game on the main nintendo UI, and before you select the account to play it on, hold the R button, while holding R select the account to play it on, it will then act like it's booting the game but boots to the homebrew menu.
 

changoland

Noob Account
Nov 25, 2018
6
1
select a game on the main nintendo UI, and before you select the account to play it on, hold the R button, while holding R select the account to play it on, it will then act like it's booting the game but boots to the homebrew menu.
Thanks!!
 

changoland

Noob Account
Nov 25, 2018
6
1
Booting Super Mario War with full memory allows the game to work!

Unfortunately, pFBA 3.0 is still an error on boot. I'm not 100% certain but it seems as if N64 Retroarch emulation using full memory is causing 100% repeatable crashes as well.

Any reason homebrews are failing on 7.0.1/2.6.1? Any fixes?
 

NexNus

Senior Member
Feb 18, 2019
121
18
hell
Booting Super Mario War with full memory allows the game to work!

Unfortunately, pFBA 3.0 is still an error on boot. I'm not 100% certain but it seems as if N64 Retroarch emulation using full memory is causing 100% repeatable crashes as well.

Any reason homebrews are failing on 7.0.1/2.6.1? Any fixes?
well 2.6.1 is in beta, so it's very plausable that it's got to do with 2.6 still not being fully operable with every aspect like a stable release typically is.

I'd also suggest checking if it's not the hombrew it's self that has problems by launching using atmosphere