The death of Fallen Frontier and Moonshot's mobile resurrection

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Downloadable console games were all the rage in 2009, the year that Damián Isla, Rob Stokes and Michel Bastien left Bungie and founded Moonshot Games. Stepping away from the AAA development halo, the trio envisioned a digital game for XBLA and PSN, and in 2010 they received two publishing deals for Fallen Frontier, a co-op platforming shooter with a wicked split-screen mechanic.

By 2011, both of these publishing deals were dead.

"Here's the problem with that situation: When your game gets funded, you start spending a lot of time doing stuff that helps you make the game - lots of infrastructural stuff on the engineering side, lots of tool-building, lots of deep story and design work on the design side - but doesn't necessarily do a lot to help you sell the game," Isla told Joystiq. "So each time a development deal fell apart, it was a whole lot of time lost."

Moonshot took Fallen Frontier to PAX East 2011 without a publisher, and players were "really receptive," Isla said. The money, however, had moved on.

"I would say that our main mistake was one of timing," Isla said. "We arrived at the XBLA/PSN space a year or two too late. If we had been showing the game at PAX 2009 rather than 2011, we would be telling a different story right now. But by 2011 the publishers' appetite for development funding in the console downloadable space had evaporated - probably for pretty good reason - and the only deals we were hearing them sign were distribution deals."Continue reading The death of Fallen Frontier and Moonshot's mobile resurrection

The death of Fallen Frontier and Moonshot's mobile resurrection originally appeared on Joystiq on Tue, 12 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.




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