RGH Tinned Point B14 by mistake

locobrown

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Aug 5, 2011
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I tinned point B14 by mistake and i'm having difficultly removing the solder. I removed the point but the pad is silver and smooth, in other words, it still has solder. I tried using a desolder braid but that pad is colored in. By the time I had soldered the other points I noticed that I didn't tin point B15 and now i'm having difficultly putting solder to that point. But what concerns me is that B14 is now connected.

Should I scrape B14? With patience, i know i'll soon enough solder B15.
 

TilVl

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May 11, 2011
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Dude just leave it. A tinned pad isn't going to brea anything.

Sent from my SGH-T839 using Tapatalk
 

locobrown

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Aug 5, 2011
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I'm just stressing it right now. I feel worried.

---------- Post added at 19:56 ---------- Previous post was at 19:55 ----------

By the way, I'm taking about the QSB solder board.

---------- Post added at 20:01 ---------- Previous post was at 19:56 ----------

I haven't had and issue and this is my very first one, dumb mistake of tinning the wrong point. So if i turn it on, there will be no consequences with B14 connected?
 

TilVl

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May 11, 2011
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If you just tinned it and its not connected to nothing your fine.

Sent from my SGH-T839 using Tapatalk
 

locobrown

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Aug 5, 2011
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The tinned pad is the near the little transistor, but the one i had to tin was the one below it to complete the QSB install. The point is tinned but with that point tinned, the trace seems to be connected. I'm going to leave it like that, and finish soldering the two final wires at the back of the mobo but im not going to read and write nor solder the wires to the coolrunner just yet. I want to boot it to see what will occur.
 
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mespo365

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Dec 4, 2010
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The tinned pad is the near near the little transistor
Dude doesnt matter you can tin every pad in the world and it dont matter if nothin is connected

Edit: and i think you mean resistor
 
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locobrown

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Aug 5, 2011
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Thanks for your responses. I'm going to finish it and will report back. I have done 3 RGH installs and this little dilemma that I've been having has gotten me all worked up.
 

mespo365

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Dec 4, 2010
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Thanks for your responses. I'm going to finish it and will report back. I have done 3 RGH installs and this little dilemma that I've been having has gotten me all worked up.
No reason to be worked up! As long as you havent lifted the pad your fine
 

locobrown

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Aug 5, 2011
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Around the resistors, i just placed a couple of layers high temp vinyl electrical tape. I don't why so many manage to damage the resistor? Just tape down what ever it is one wants to avoid. Its not that hard. it helps, it helped me.
 

locobrown

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Aug 5, 2011
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I soldered the wires and will do the NAND read and write tomorrow. Thanks for all of your responses. There was nothing to worry about, and you guys were right. I was working up a sweat over nothing.
 

mespo365

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Dec 4, 2010
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I soldered the wires and will do the NAND read and write tomorrow. Thanks for all of your responses. There was nothing to worry about, and you guys were right. I was working up a sweat over nothing.
Good to hear. Have fun:D
 

locobrown

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Aug 5, 2011
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If B15 is not properly soldered, the resistor beside it is not damaged, how can one tell? What are the symptoms? If the resistor beside it is damaged, i know the xbox wont boot.
 
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locobrown

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Aug 5, 2011
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For the next RGH install, i'm just going to run the wire to the alternate point and solder that B wire directly to the CoolRunner. Its much easier this way because the margin for error should be that much lower especially for those who have trouble tinning and soldering small pads like B15 is.
 

locobrown

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Aug 5, 2011
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To program the CoolRunner using NAND-X, NAND-X needs to have the V3 code. My NAND-X has V2 on it at the moment. I ordered the USB Update cable so that I can update my NAND-X because I have the CK3 Pro (Rev D).

I can read and write the NAND with the current code version correct? But not program CoolRunner until I Update it to V3.

I've done 3 RGH installs but I have only done that, without reading/writing the NAND and leaving the 3.3V RED wire disconnected. I'm now going to begin reading the NAND.
 
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aclark20

Senior Member
Sep 6, 2011
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To program the CoolRunner using NAND-X, NAND-X needs to have the V3 code. My NAND-X has V2 on it at the moment. I ordered the USB Update cable so that I can update my NAND-X because I have the CK3 Pro (Rev D).

I can read and write the NAND with the current code version correct? But not program CoolRunner until I Update it to V3.

I've done 3 RGH installs but I have only done that, without reading/writing the NAND and leaving the 3.3V RED wire disconnected. I'm now going to begin reading the NAND.
Correct, V2 nand-x can still read nand, but not update the coolrunner.
 

locobrown

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Aug 5, 2011
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The points were soldered successfully and correctly because I was able to create accurate NAND dumps without any bad blocks. I'm waiting for my NAND-X Update cable, but I still need to solder the alternate B point to the CoolRunner, I don't want to mess with point B15 now nor in the future. I'll do that until my cable arrives.
 

locobrown

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Aug 5, 2011
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Soldering is real easy, a no brainer. We talking about practice, practice? Yeah man, practice. I just remembered about Allen Iverson's 2002 post game interview about practice. I know its not in any relation to this, but anyone can solder.