Tom Clancy's The Division offers "thousands" of weapon types and player-trading
Ubisoft's aim with Tom Clancy's The Division is "is nothing short of completely changing the way people play online RPGs", according to executive producer Fredrik Rundqvist - but that doesn't make it a complete break from the MMOs of old. A new factsheet (via Electronic Theatre) offers a tad more detail on the game's plague-ridden, war-torn New York, which is apparently home to a bustling trade in guns and gadgets. There's also a shade more info on the plot, which sees you investigating the source of the viral outbreak. Or as some may prefer, contributing to the world's utter collapse. "The choices you make will help forge a recovery or plunge the city deeper into chaos," notes the copy. A branching narrative, then - but just how much control will any one player be able to exert over the storyline's twists and turns? Will the largest, best-organised minority of players determine the outcome?
During the struggle, you'll "improve your gear with player-to-player trading". Weapons and gizmos include the Smart Watch, a wrist-mounted holographic display which houses much of the game's role-playing back-end, and a flying quadrotor thingy you can operate via a (real world) tablet or phone. You can also "loot fallen foes and craft new, improved gear". The full arsenal of abilities and tools spans "thousands of weapon types, skill combinations, gear and much more".
Read Alex Dale's first look for more. I'd say this, Destiny and Titanfall are my most-anticipated next gen IPs right now. Any thoughts?
[embedded content]
Source: OXM[SUP][1][/SUP]
[h=3]References[/h]
Thanks to: Rheena.com
Ubisoft's aim with Tom Clancy's The Division is "is nothing short of completely changing the way people play online RPGs", according to executive producer Fredrik Rundqvist - but that doesn't make it a complete break from the MMOs of old. A new factsheet (via Electronic Theatre) offers a tad more detail on the game's plague-ridden, war-torn New York, which is apparently home to a bustling trade in guns and gadgets. There's also a shade more info on the plot, which sees you investigating the source of the viral outbreak. Or as some may prefer, contributing to the world's utter collapse. "The choices you make will help forge a recovery or plunge the city deeper into chaos," notes the copy. A branching narrative, then - but just how much control will any one player be able to exert over the storyline's twists and turns? Will the largest, best-organised minority of players determine the outcome?
During the struggle, you'll "improve your gear with player-to-player trading". Weapons and gizmos include the Smart Watch, a wrist-mounted holographic display which houses much of the game's role-playing back-end, and a flying quadrotor thingy you can operate via a (real world) tablet or phone. You can also "loot fallen foes and craft new, improved gear". The full arsenal of abilities and tools spans "thousands of weapon types, skill combinations, gear and much more".
Read Alex Dale's first look for more. I'd say this, Destiny and Titanfall are my most-anticipated next gen IPs right now. Any thoughts?
[embedded content]
Source: OXM[SUP][1][/SUP]
[h=3]References[/h]
- [SUP]^[/SUP] Source: OXM (www.oxm.co.uk)
Thanks to: Rheena.com