Watch Dogs Xbox One and PS4 are "identical" in some respects


Staff member
Top TX Brass
Dec 6, 2002
All hail Watch Dogs creative director Jonathan Morin, who appears to be trying to reply to every single fan query on Twitter - a task equivalent to catching individual rain drops during a thunderstorm. Posting over the weekend, Morin let slip details on everything from the intricacies of a hold-up to how the game's tech has improved since E3 2012. Here's a digest. The quality of Watch Dogs' visuals has proven controversial - some pundits object that the original, E3 2012 demo looks a damn sight prettier than last week's open world trailer, which I've republished below. Pressed on the subject, Morin argued that Ubisoft had never claimed that the announcement footage would be representative of the console versions - it was screened prior to the unveiling of Xbox One and PS4, after all. He also suggested that there have been improvements on some fronts: the game's "physics [are] far better now", apparently, and "many global FX are better (day/night cycle & volumetric fog for example)".

As of the weekend, Ubisoft has yet to nail down the game's final resolution. "Same data and same game," said Morin, when asked about the difference between the Xbox 360 and PS4 versions. "As for resolution I said we are still tweaking them on each so nothing final." The Xbox One and PS4 versions look "identical" in terms of animation, he added.
There's a little more intel in terms of core mechanics and the systems that power Chicago. For instance - when you're accosted by the police while rocking Heat level 1 ("Heat" being a measure of the intensity of enforcer hostility), lead character Aiden will raise his arms in ostensible submission, buying the player a window in which to consider an escape strategy. Melee is contextual: you can't just run around hitting peaceful civilians, though you can shoot or drive over them if you're inclined to misbehave.
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There's an on-demand delivery service for cars, none of which are licensed, and players can't ride bicycles. Players can buy new outfits but they can't buy individual pieces of clothing, so if you're thinking of matching that trenchcoat to a pair of jogging shorts, think twice. Players will be able to free-roam once they've completed the storyline.
Last but not least, there's some more info on multiplayer. As you hopefully already know, players can infiltrate each other's games as civilians in order to hack the main character and build "notoriety", which unlocks new abilities. Besides the default NPC camouflage, there are apparently abilities you can use to further disguise your activities. Sinister. Aiden might retaliate by using Focus mode, which slows time, but this isn't a win-all tactic.
Source: OXM
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VIP Member
Nov 12, 2010
Something like this should be like GTAV but information/hack driven - seems like Ubisoft have missed a trick here in all honesty.

Still, I'm sure it will be pretty good! ;)


VIP Member
Nov 1, 2010
Manchester UK

This is the only way for JTAG/RGH users to get this game to work.

Playing disc 2 as a god or xex and your get dirty disc error.

1) Extract discs 1 and 2 of Watch Dogs (xex format)

2) Copy over the contents of installation1 and installation2 folders on disc 1 (not the folders
but the files/folders within) to the disc 2 folder.

3) Delete the default.xex on disc 2

4) Rename the game.xex to default.xex on disc 2

Folder should look as such. (You can delete the non english sound files if you don't need them)