I'm planning to get a modded console soon, probably a 360S with an RGH mod, but we'll see. My primary concern is to do simple real time searching and memory editing offline, and potentially some assembly hacks if there is a decent debugger available. I have an extensive library of retail games. I started out with Gameshark Pro back in the day, and I know enough MIPS to write my own assembler/disassembler in ANSI-C, so I can pickup PowerPC pretty easy. I'm not necessarily interested in writing trainers, just the bare minimum for cheating. I'm also curious if anyone has written a universal cheating app like gameshark/codebreaker/AR. It would be much preferred to constantly looking for trainers and/or writing trainers for individual titles. I don't get people's obsession with releasing individual trainers that get lost over the years when simply posting offsets to plug into a universal app is so much easier.. Though I'm not sure how the memory on 360 is handled. I know there was a lot of dynamic stuff in the N64/PS2 era to the point even some of the executable code was loaded at random locations. Anyway, what all do I need to put on a modded box to accomplish this kind of stuff?
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