What do I need to start making my own cheats on 360?

Viper187

Junior Member
Apr 30, 2015
19
0
I'm planning to get a modded console soon, probably a 360S with an RGH mod, but we'll see. My primary concern is to do simple real time searching and memory editing offline, and potentially some assembly hacks if there is a decent debugger available. I have an extensive library of retail games. I started out with Gameshark Pro back in the day, and I know enough MIPS to write my own assembler/disassembler in ANSI-C, so I can pickup PowerPC pretty easy. I'm not necessarily interested in writing trainers, just the bare minimum for cheating. I'm also curious if anyone has written a universal cheating app like gameshark/codebreaker/AR. It would be much preferred to constantly looking for trainers and/or writing trainers for individual titles. I don't get people's obsession with releasing individual trainers that get lost over the years when simply posting offsets to plug into a universal app is so much easier.. Though I'm not sure how the memory on 360 is handled. I know there was a lot of dynamic stuff in the N64/PS2 era to the point even some of the executable code was loaded at random locations. Anyway, what all do I need to put on a modded box to accomplish this kind of stuff?
 
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gavin_darkglide

VIP Member
Dec 14, 2012
2,303
118
Well, I am currently working on an app like this for emulators. you can find that here, http://www.realmodscene.com/index.p...rs-that-work-with-auroras-autolaunch-feature/ those are the emulators that support cheats on the 360, and at the end of the op on that thread is a link to another thread that will point you to my app. It is more of a DB that will store all the cheats, Comes with a decent database of cheats, for Nintendo, SNES, Gameboy/Gameboy Color/Gameboy Advanced/Sega Genesis/Sega GameGear, currently, more to come in future versions, and then create the correct cht files for the emulator(Currently, RetroArch/Snes9x/ZSNES/FCEUX/Genesis-Kega Fusion, More to come) you are using. As for something like that for the 360, the only way to make "Cheats" is to create trainers. For that you need a devkit nand image(RGloader), and the X360XDK(Dont ask where to get it), and if you use aurora, I would have a look at this. http://www.xyzmods.com/index.php/forum/88-aurora-trainer-source-codes/ (You need to create an account there to see it.) It has all the info, and a couple of trainers source code, so you can see how it is done. :)
 
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