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So, let's start off wif the library, X360, it's perty much self explanatory (refer to Le Fluffie sawce if you are having troubles wif an aspect), I will go through wif you on how to make your own STFSPackage class though:
For all you developers here, I have made a friendly STFS class to allow you to make ease of your Xbox haxing life. I implemented a basic parse check which checks if the package is valid (you should always put that at the top of your package function, unenclosed so the end user doesn't try to f*** up the package) and to prevent multithreading (if you try to add a file while it's hashing it, good things do not happen >.< ).
Quick list of things:
Proper STFS:
Package Creation
General Package Manipulation
Adding Files
Deleting Files
Renaming Files
Replacing Files
Injecting Files
Folder Adding/Renaming
Proper File Extraction
Proper Hashing
Profile Editing:
Gamertag and General info in the account block
Achievements/Gamerscore haxing
2 Ways to add games (the XBL hack and the proper GPD addition)
Edit your profile info/add new info
FATX:
File Extraction/Delete/Renaming/Replacing/Injection
Folder Adding
Gets STFS Package name (if applicable) or Gamertag (if applicable)
Drive backup/restore
HDD Games:
Payload Extraction
Rehashing
Signing
Music Files:
Song info
WMA Extraction
USER NOTES:
1) Yes, it is open source, you can use the code for whatever you like, and most likely, you won't give a sh*t about Copyright laws. Well, be that as it may, I don't have an e**** like those people and if it came down to a job between me and yew, well, look who can actually code >:3 you have fun jerkin your e**** to my library, I'm just that gud