Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works.

devaoPolo

Full Member
Jul 9, 2012
61
0
Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works.

Hi :) Hope someone has some experience in what is going on here wrt. my issue.

Setup:
I have two Trinity Xbox's: One with 4GB MU + 120GB int. HDD <-- hereafter xbox1.
and
One with a 120GB int. HDD. <-- hereafter xbox2.

Both are RGH'ed (with a CR3 Lite and with a RGX.. But I don't believe that makes a difference), and both are on dashboard 2.0.16203.0.

I have installed the newest Freestyle Dash (Freestyle Dash rev. 58) and corresponding DashLaunch 3.07.

Problem:
The xbox2 runs every game fine, both XBLA and Xbox 360 games.
The xbox1 runs _every_ XBLA game fine, but gets a "fatal crash intercepted" error or "disc unreadable" error (it varies which exception is thrown), whenever I try to run _any_ Xbox 360 rip/game on it. The exact same rips and re-rips works on the xbox2, but not on the xbox1.

What I have tried to do (this is basically a long list of things I have - mostly unrelatedly - tried to do... If it gets too long to read (which I understand, I have listed many experiments I have tried doing), you can skip the rest. They are for the most part not related. Even if you skip, then thank you for having wanted to read some of it and having shown interest. Having said that, here goes:
The first thing that came to my mind was that my xbox1 needed the kinect+avatar update to stop "fatal crash interrupted" exceptions. I have installed the avatars update (using BL4K3Y's guide in here), and verified that it was installed, but the crashes still occur. An interesting fact here is that the xbox2 which runs 360 games just fine do not have the avatars update.

I re-installed both DashLaunch and Freestyle Dash 3, which did not help. I also tried to install lower versions of DashLaunch instead, but could not since only DashLaunch 3.07 supports dashboard 2.0.16203.0.

I flashed a new image unto the xbox, where I chose not to include DashLaunch' launch.ini in J-Runner. That did not help either.

I tried running the xbox 360 rips both directly through DashLaunch and from FSD; both gives me the prior mentioned errors. Trying to run it from FSD without having DashLaunch installed did not yield any positive results either, as the xbox just crashes now (since DashLaunch is no longer there to intercept the fatal crashes and recover/restart the system).

I tried to remove the 4GB IntMU from the troublesome xbox1, since it might have been corrupt/faulty (although it gives me the same exception, regardless of whether my users are stored on the IntMU, or if it is not used at all) - after all, the 4GB intMU is the only difference physically between xbox1 and xbox2 since they are both Trinity's. Sadly it didn't help (afterwards I plugged it back in. No reason not to use those 4GB).

I tried first to remove the DVD present in the DVD-drive, and afterwards I tried to disconnect the complete DVD-drive from the xbox. In both cases the errors still occured. Interestingly, it also still gave the disc unreadable error at times.

I tried to run my rips from an external HDD connected to Xbox1; the same exceptions still occured though. So I have both tried to FTP the rip to Xbox1's internal HDD, and to transfer it directly from my computer to an external HDD. That combined with the amount of times I have tried, rules out (in my eyes atleast, sorry if I am wrong) the possilibity of a bad transfer of the game.

To test the HDD of xbox1, I tried inserting it into my working xbox2. I could play the games from the HDD just fine there, which rules out a defect HDD I suppose. Just to cross-test, I tried to take the HDD present in xbox2 (which works fine in xbox2, tested it before I took the HDD out). I got the same exceptions with xbox2's HDD inserted into xbox1, when trying to run xbox 360 backups. I could run the XBLA games from that HDD just fine though.

I tried fiddling around with the settings in DashLaunch. I found no settings that worked :( The settings that worked in xbox2 did not work in xbox1 either. If you know what the problem is, and if it can be solved by DashLaunch settings... Then stop reading now. Write the DashLaunch options that should work immediately! :D I tried most options on/off (I'd like to think that myself atleast, I probably didn't try that many, since I could not run games from FSD without DashLaunch installed either).

I tried to get DashLaunch to write the crashdump to a file, so I could inspect it.... Unfortunately (yet also understandable I suppose :) ), DashLaunch only allows non-fatal exceptions to be written to the crashdump. The only dumps FSD does is a debug dump when it boots up, which did not seem to contain a lot of info that would help... I have linked it at the end of this post anyway, just in case. :)

Lastly, I tried swapping the HDMI cable, TV and power adapter, just in case it was something with the peripherals that caused the problem. Unfortunately it was not. I also tried to change the display resolution on the xbox, alas with much the same results as the above test-case scenarios..

What I am thinking now:
I can fortunately outrule the HDD and rips' as being the issue, as they work on the other xbox. I can also outrule the peripherals such as TV and cables.
The only difference between the xbox's, the 4GB MU could also be outruled, as removing it did not do the trick. Same goes with the DVD-drive as removing that did not help either.
The fact that the rips' did not work with or without FSD installed, and with or without DashLaunch installed, also moves my focus away from those applications as being the cause of the problem here. Besides, they are used to thousands, if not hundred of thousands of people with success, so it would be odd if they were the problem.

In my eyes (I might have missed a few things), this leaves me with the NAND/flash as being the culprit. It's the only thing that can store data on the xbox without the HDD, now that swapping HDD's between xbox1 and xbox2 and removing the 4GB IntMU didn't work. The content of the flash also makes the two xbox's different, so it might be possible.

I tried booting up XeLL (which just as XBLA, FSD and DashLaunch works fine) and I downloaded a new dump of my NAND through XeLL's WebUI. I selected the NAND in J-Runner, and it didn't report any bad blocks in the Bad Blocks tab... I don't know what else to check for though :/ ... Or what else that can be done with the NAND dump. Some people in here seems to be beasts with building new NAND dumps from the KV only and advises people to sometimes use the "write fusion" options and what not... I must admit, I don't know about that part of the game, which is why.. I guess, I write here. Hoping to learn in the progress too. :)

Anyway,
My question is now:
What do you think about what I am thinking after having done the tests I have. Do you think I am right about the NAND being the culprit somehow? Do you know what can be done? Also, do you have any suspicions of what is going on? Or even a solution for how to remedy it?

Thanks alot in advance. :) Hope the post was understanding, else just ask for deepening info.


I have linked a few files below.

My DashLaunch launch.ini file:
https://dl.dropbox.com/u/13685979/Upload%20til%20TX%20regarding%204GB%20Xbox/launch.ini

FSD's boot/debug log... I don't think that there is anything useful in it, but uploading it cannot hurt (please note when this debug.log was made, I had my DVD Drive disconnected from the xbox, which is why it fails mounting it):
https://dl.dropbox.com/u/13685979/Upload til TX regarding 4GB Xbox/debug.log

The NAND dump retrieved today through XeLL:
https://dl.dropbox.com/u/13685979/Upload til TX regarding 4GB Xbox/flashdmp.bin
By the way, if you think you know what can be done with the NAND or have an idea.. or if you think if a donor NAND will help... or if you can think of anything, where you will need my CPU key to help. Just ask for it, and I'll PM it to you.

Last notes:
Also, if its of any use to you.. If you want something for helping, I'll more than gladly let you use and keep my CPU key afterwards. It's the least I can do. I am of the understanding that they are of a certain value, since they can be used for unbanning an xbox by changing the KV :) I will not mind at all. I can reveal that the reason I have two xbox's (and TV's), is because I use them for System Link. System Link - it's simply the best. :) (Sorry if I got you thinking of Tina Turner here.... :|)
Ofc, not to be rude, but I can only give/allow the key to the one whose help works... After all, I cannot give it to multiple people, and still expect it to be unbanned for the one that solved my problem, even though everyone helped. Rough prioritization I guess... Anyway, I don't want to pay/bribe anyone to help me, or have it be the focus of the thread... Neither do I think it is necessary. People are fantastic at helping here without expecting anything except a "thank you", although a thank you to its defense can be really powerful. I simply want to give back to whomever helps me for investing their time in me, if they want it.

BTW, just tested and played Geometry Wars evolved (for those that did not know: It's an XBLA game) for half an hour without any problems... the temperature of the CPU and GPU in FSD never climbed above 60c either.
 
Last edited:

Martin C

VIP Member
Jan 10, 2004
35,981
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Scotland, UK
www.team-xecuter.com
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

All freezing problems are either hardware or wiring.

Pics are therefore needed.
 

marcusinteruptus

Senior Member
Jul 11, 2009
139
0
Devon, UK
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

Have you flashed it back to stock and tried running the original discs like Martin suggested?

I saw something similar once and it was a problem with the NAND, I flashed it numerous times with Xell and Nand Flasher with no errors but when I flashed it using the NANDX I noticed there were some new bad blocks that were different to the original nand. Once I'd remapped those blocks and reflashed using the NandX it worked.
 

nicholsy

VIP Member
Feb 22, 2012
207
0
Winchester, UK
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

You need to update fs3. It sllved my probs with fatal crash
 

devaoPolo

Full Member
Jul 9, 2012
61
0
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

Hi Nicholsky. I tried updating FSD to the newest version. That did not help. I actually even tried to update it to the newest beta revision released on the 5. of March to no luck either.

To Martin C... I feared that much, I have used a POST_OUT QSB, so it is limited how much I have been able to wire my wirings around the xbox and allow interference, since my CPU_RST and POST_OUT wires is only 8-10CM long or so... Which does not make this easier. Anyway as you say, pictures are needed. I'll supply such when I get the opportunity. I work for IBM as a ... What to call it... Server guard. I am on standby at home, an if any server goes down in my region, I should move to it immediately.
This means I can tamper with my xbox softwarewise etc, but I'm unable to bring out the big guns and open it, in case I get called out. I have a pet, which I dare not leave alone with open electronics or a soldering iron in case of accidents to her. My shift is over tomorrow at midday, at that point, I'll bring out the tools of the trade and look on it :) :D Thanks for your help and feedback so far.

To marcusinteruptus that sounds VERY interesting. I can for the love of god not figure out, why XBLA games runs flawlessly, without even the smallest freeze, lagspike or anything, while Xbox 360 games does not. It is both comforting that its able to run them and confusing.
As mentioned to Martin, I'll open my xbox tomorrow and check it out. :) I'll try to start out with dumping the NAND again with my J-R Programmer, and do as you say... If that does not work, I'll post pictures here. If it does work, I'll report it here, so anyone else with the same issue might try it out. :) I will also convert back to stock as you and Martin say and see if normal games still work, even though they did a week ago... Better to be safe than sorry here, and what does it take... 1x10 minutes and 2x5 minutes to go to stock and back and check via J-R Programmer? Thanks for the help so far btw. :)
 
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marcusinteruptus

Senior Member
Jul 11, 2009
139
0
Devon, UK
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

I can't remember exactly that the symptoms were on the problem xbox but I think that it would boot FSD and play games but wouldn't boot to the MS dash and the network settings were somehow corrupted and couldn't be changed but remapping the bad blocks and reflashing with the NANDX fixed it.
 

devaoPolo

Full Member
Jul 9, 2012
61
0
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

Hey everyone. I have been messing with it all day. Sadly, nothing have worked, so I have pretty much given up now and are here, to tell you (and maybe someone else with the same problem) about what I have done... Maybe you have any ideas.

As you said Martin, it's either the hardware or wiring... So I started out with what marcusinteruptus said, and soldered my J-R Programmer to the xbox again.
I read the flash twice to test the connection was good - just in case, and flashed over a 16202 dashboard firmware instead.. After all, the current dashboard version was 16203, so it could be that 16202 would work. It did not. I afterwards flashed over the stock 16202 firmware and ensured it would boot just fine. It did.

Unfortunately (I hate this part, it makes me sound if I am pirating...) I could not test if the game still worked on stock dashboard. I have only one xbox game - Gears of War 2. That game is currently stuck in my other xbox with a broken drive... The odd thing here is that the official xbox webpage instructs on this link, https://support.xbox.com/en-US/xbox-360/disc-drive/manually-eject-disc , on how to manually open the DVD drive... The odd thing here is.. That hole to put in the paperclip is not present on my DVD drive. Here is the proof, so you at least know I'm not lying and just downloading rips <_<
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 21.08.33.jpg
I'll run around on the dorm tomorrow and ask people if they have a game for the xbox 360 that I can borrow.

Anyway, even though we cannot not verify that stock does not freeze, I would really wish for your input on the matter to the degree that you are able to give input, when we don't know if the games are working on stock.

After flashing over stock 16202 and realizing I could not verify with the game, I updated through the official stock dashboard to dashboard 16203.. Who knew, I figured it might have been the DVD drive that needed to be flashed or something else, which could only be done through the official updates (and I knew I can still RGH it, so I am not running a great risk).
The update to 16203 went successfully. After that, I desoldered all coolrunner wires and re-did all the wiring and soldering. Here is pictures of how it currently looks:

Overview image of wiring on top of xbox:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.55.30.jpg

close-up of soldering on top of xbox:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.55.50.jpg

overview of wiring under the xbox motherboard:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.56.34.jpg

close up of stby_clk:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.56.53.jpg

cpu_rst:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.57.14.jpg

close up of post_qsb:
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.57.25.jpg
https://dl.dropbox.com/u/13685979/Xbox 29-03-2013/2013-03-29 18.57.35.jpg
Sorry the quality of the post_qsb images was below the other pictures. I really could not get a good shot on the post_out point due to the QSB... But I did go it all over to ensure it was not bridged.... What would happen by the way, if they were? Those points was quite pesky to solder.

After rewiring everything, the xbox boots in 1-5 cycles. I have calculated the average to be 2.8 boot cycles in the case.


After connecting everything, and verifying that stock dash still booted, I took two new NAND dumps (to get the new LDV), and flashed over a new 16203 freeboot image.
Unfortunately, I still get the error :/ And I both get it inside and outside the casing, to outrule there is electrical contact with the case.


When the re-wiring of the coolrunner did not work, I converted my games to GOD, instead of just loading the default.xex from the extracted ISO as I have usually done on my xbox's. Converting the games to GOD and FTP'ing them to my xbox did not make a difference, and I am still getting the same error. I tried all the title updates for the games too just in case, and I again verified that the GOD image worked on my other xbox, which it did. :( Again, after deciding to take a break for today, I could sit and play geometry wars on it for 15~ minutes without problems.

My next idea is to perhaps built the freeboot image with the nofcrt option enabled or something... From what I have been able to read today, the fcrt.bin is related to the DVD drive? And it annoys me that the xbox changes between throwing me a "fatal crash intercepted" exception and a "Disc error: Disc unreadable" exception.. The odd thing is just, that latter error also came, when the DVD drive is disconnected, so I suppose it isn't something related to the DVD Drive...

Besides that I am running out of ideas... Do any of you have any ideas, or have ever heard of something reminiscent of this?

By the way marcus, both when writing and reading the NAND through the J-R Programmer, not bad blocks showed up unfortunately... I don't know, if there can still be any though? After all, there has to be an error somewhere?
 

abhi8475

Noob Account
Nov 12, 2014
1
0
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

i have the same problem in my xbox 4gb corona jtag all games are crashing ( fatal crash intercepted) & back to dashboard. i tried updating the dash board as well. today i took the x box to a repair man & he found no fault with the motherboard or any other hardware , he even updated it to 16767 but that also did not help so iff u have any ideas kindly tell
 

Suggy47

BANNED
Oct 14, 2014
210
0
UK
Re: Xbox gets "Fatal crash intercepted" when starting xbox360 games. XBLA games works

Try formating the HDD