You can start Dark Souls 2 "halfway through", if you're feeling brave enough

Xecuter

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You can start Dark Souls 2 "halfway through", if you're feeling brave enough

At the back of our humanity-hoarding brains once lurked the following doubt about Dark Souls 2: demo footage of the game suggests a return to a Demon's Souls-style level structure, rather than an elaboration of Dark Souls 1's brilliant open world. Hearty backslaps unto director Yui Tanimura, who has now banished this dreadful misgiving in a chat with Digital Spy. "Freedom of exploration is something we want to prioritise for Dark Souls 2, even more so than Dark Souls 1," he told the site. "In Dark Souls 1, you were able to travel to several areas, but hopefully for Dark Souls 2, there you have more freedom to explore throughout the game.

"We realise in Dark Souls 1 there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls 2, we're hoping we can provide more freedom so things don't have to necessarily be done in a certain order."
"We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are." The appropriate comparison here is probably with your arrival at the Firelink Shrine after besting the Undead Asylum. Do you take the stairs up into the Undead Parish (dangerous), enter the Catacombs (dangerouser) or head down to New Anor Londo (suicidal)?
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The player's objective is "to cure a curse", Tanimura added, but how exactly you reach the endgame "is dependent on the player". "You won't have to follow a certain line, it will be unique for all players, I think," he said. "It might be an interesting aspect that players will be able to enjoy a little bit more than Dark Souls 1."
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Dark Souls 2 isn't just looser than the original - it's also much tougher, apparently. For more on that front (and for a little more about the online features), you may want to pay the Mirror Knight a visit.
Source: OXM[SUP][1][/SUP]
[h=3]References[/h]
  1. [SUP]^[/SUP] Source: OXM (www.oxm.co.uk)



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